Multi-Objective Ranking for Live-Streaming: Balancing Fresh and Delayed Signals with Segment-Aware Targeting
Xiaoyi Gu, Julia Tavares, Eder Santana, Carlos Mendoza-Cardenas, Nikita Mishra, Saad Ali
cs.IR, cs.LG
Submitted: 2026-08-05
Comments: 9 pages, 3 figures. Accepted to the Industry Track of the 20th ACM Conference on Recommender Systems (RecSys 2026)
License: http://creativecommons.org/licenses/by/4.0/
The gist: One of the most challenging problems entertainment live-streaming services face in recommendation systems is that user behaviors are sparse and delayed, and interaction data exhibits bias for
Terminology
Abstract
One of the most challenging problems entertainment live-streaming services face in recommendation systems is that user behaviors are sparse and delayed, and interaction data exhibits bias for different user segments. Unlike e-commerce applications where user actions follow linear sequences, live-streaming viewers engage in multiple concurrent behaviors of watching, chatting, following, and spending, each occurring with varying delays. We address these challenges through three key contributions: 1) a delayed window approach that extends feedback collection beyond immediate responses, 2) a multi-model architecture that combines fresh and delayed signals, and a segment-aware targeting module that optimizes ranking scores differently across user lifecycle stages, and 3) Multi-gate Mixture-of-Experts (MMoE) integration that jointly models correlated targets while reducing model parameters by 41.9% compared to independent models. Online A/B testing demonstrates significant improvements, including a +0.09% increase in Daily Active Viewers (DAV), generating millions more annual active viewer days, and +0.56% increase in highly engaged viewers' capped Average Revenue Per User (ARPU). Viewer-segment targeting achieved an additional +0.15% DAV improvement for newer and less engaged viewers, while MMoE enhancement added +0.08% overall DAV and +0.27% new follows. The proposed system processes ranking requests with low latency, providing a scalable approach for balancing multiple business objectives across diverse user populations. In addition, we tested the multi-model architecture on the Twitch mobile live feed and achieved a +1.12% increase in positive user-channel interactions (clicks, follows, and likes), demonstrating applicability beyond the primary use case.
Sources
- Multi-Head Online Learning for Delayed Feedback Modeling
- Ensure Timeliness and Accuracy: A Novel Sliding Window Data Stream Paradigm for Live Streaming Recommendation
- An Overview of Multi-Task Learning in Deep Neural Networks
- OneLive: Dynamically Unified Generative Framework for Live-Streaming Recommendation
- Rethinking Multi-objective Ranking Ensemble in Recommender System: From Score Fusion to Rank Consistency
- A Nonparametric Delayed Feedback Model for Conversion Rate Prediction
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