Crayotter: Learning Long-Horizon Video Editing Agents via Group-Relative Preference Backpropagation
Lecheng Yan, Jianze Lin, Yichong Zhang, Ben Pan, Wenxi Li, Chenyang Lyu, Liting Zhou, Cathal Gurrin
cs.CL, cs.LG
Submitted: 2026-08-03
Comments: 12 pages, 3 figures
Code: https://github.com/idwts/Crayotter
License: http://creativecommons.org/licenses/by/4.0/
The gist: Long-horizon video editing agents receive final-product feedback only after many interdependent decisions.
Terminology
Abstract
Long-horizon video editing agents receive final-product feedback only after many interdependent decisions. Yet editing quality is subjective, admits multiple valid solutions, and is not meaningfully calibrated across heterogeneous requests, making a global scalar objective both ambiguous and temporally uninformative. Our key observation is that fixing the request, materials, and production constraints converts this subjective objective into an ordinal comparison among directly comparable alternatives. We introduce Group-Relative Preference Backpropagation (GRPB), which transforms same-task rankings into zero-sum advantages and redistributes them as bounded credit over semantic editing segments. A lagged allocator and guarded transmission prevent current judgments or unreliable estimates from directly shaping the same rollout group. We manually construct a project-disjoint, horizon-stratified suite of realistic editing tasks for training and controlled evaluation. Across matched baselines, credit interventions, external benchmarking, and blinded human evaluation, GRPB improves both editing behavior and rendered products. The resulting 9B Crayotter model surpasses several proprietary systems on AgenticVBench, supporting task-local preference reduction as a practical approach to learning from subjective, delayed outcomes. Code and all supporting materials are publicly available at https://github.com/idwts/Crayotter.
Sources
- Qwen3-VL Technical Report
- AgenticVBench: Can AI Agents Complete Real-World Post-Production Tasks?
- Process Reinforcement through Implicit Rewards
- DIRECT: Video Mashup Creation via Hierarchical Multi-Agent Planning and Intent-Guided Editing
- EditDuet: A Multi-Agent System for Video Non-Linear Editing
- Proximal Policy Optimization Algorithms
- Hindsight Credit Assignment for Long-Horizon LLM Agents
- Gemma 4 Technical Report
- Qwen3 Technical Report
- Hindsight PRIORs for Reward Learning from Human Preferences
- SPA-RL: Reinforcing LLM Agents via Stepwise Progress Attribution
- AgentPRM: Process Reward Models for LLM Agents via Step-Wise Promise and Progress
- From Outcomes to Processes: Guiding PRM Learning from ORM for Inference-Time Alignment
- Agent-based Video Trimming
- Free Process Rewards without Process Labels
- A Benchmark and Multi-Agent System for Instruction-driven Cinematic Video Compilation
- CutClaw: Agentic Hours-Long Video Editing via Music Synchronization
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