Computational Humor with Multimodal LLMs: Methods, Datasets, Evaluation, and Challenges

arXiv:2607.19011 · cs.CL, cs.AI, cs.MM · Submitted 2026-07-21 · Read on arXiv

cs.CL, cs.AI, cs.MM

Submitted: 2026-07-21

Updated: 2026-09-01

License: http://creativecommons.org/licenses/by/4.0/

The gist: Multimodal humor in memes, cartoons, and comics remains difficult for AI systems because intended meaning depends on non-literal mechanisms, shared cultural knowledge, and communicative intent rather

Terminology

Abstract

Multimodal humor in memes, cartoons, and comics remains difficult for AI systems because intended meaning depends on non-literal mechanisms, shared cultural knowledge, and communicative intent rather than literal scene description. This survey focuses on visual humor understanding in single-image and multi-panel artifacts, while treating humor generation as an emerging downstream frontier. We position the literature against prior humor, sarcasm, and general MLLM surveys and organize it using a capability-centric hierarchy spanning recognition, interpretation and reasoning, and generation. Under this lens, we synthesize benchmark design, evaluation protocols, and modeling paradigms, tracing the field's shift from task-specific fusion models to large-model approaches based on multimodal alignment, evidence-grounded reasoning, and controlled generation. We conclude by highlighting the main barriers to progress: shortcut-prone evaluation, limited cultural and narrative coverage, weak evidence grounding, and unresolved safety and ownership concerns.

Sources

Related papers