Humanoid Hanoi: Investigating Shared Whole-Body Control for Skill-Based Box Rearrangement

arXiv:2602.13850 · cs.RO · Submitted 2026-02-14 · Read on arXiv

cs.RO

Submitted: 2026-02-14

Updated: 2026-10-11

Comments: 19 pages, 10 figures, Accepted to 10th Conference on Robot Learning (CoRL 2026)

Code: https://github.com/osudrl/Humanoid

Project page: https://osudrl.github.io/Humanoid_Hanoi

License: http://creativecommons.org/licenses/by/4.0/

The gist: We introduce Humanoid Hanoi, a challenge problem for long-horizon humanoid skill composition that requires a robot to repeatedly sequence pickup, locomotion, and placement skills to rearrange stacked

Terminology

Abstract

We introduce Humanoid Hanoi, a challenge problem for long-horizon humanoid skill composition that requires a robot to repeatedly sequence pickup, locomotion, and placement skills to rearrange stacked boxes in simulation and on hardware. This symbolically simple task exposes a weakness in a common modular humanoid architecture, where reusable high-level skills are learned on top of a shared, task-agnostic whole-body controller (WBC). While such a WBC provides a unified low-level interface for skill composition, it may not be sufficiently hardened to execute the full collection of learned skills under domain randomization and long-horizon closed-loop execution. We compare strategies for addressing this issue, including skill-specific WBC fine-tuning, residual low-level adaptation, and task-driven data aggregation that expands the shared-WBC training distribution with closed-loop trajectories induced by learned skills while preserving its original tracking objective. In our evaluated system, the shared-WBC approach achieves the strongest long-horizon robustness. A direct transition-smoothing intervention further shows that low-level controller handoffs account for a substantial part of the composition loss observed with non-shared controllers. Project page: https://osudrl.github.io/Humanoid Hanoi/

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