Humanoid Hanoi: Investigating Shared Whole-Body Control for Skill-Based Box Rearrangement
cs.RO
Submitted: 2026-02-14
Updated: 2026-10-11
Comments: 19 pages, 10 figures, Accepted to 10th Conference on Robot Learning (CoRL 2026)
Code: https://github.com/osudrl/Humanoid
Project page: https://osudrl.github.io/Humanoid_Hanoi
License: http://creativecommons.org/licenses/by/4.0/
The gist: We introduce Humanoid Hanoi, a challenge problem for long-horizon humanoid skill composition that requires a robot to repeatedly sequence pickup, locomotion, and placement skills to rearrange stacked
Terminology
Abstract
We introduce Humanoid Hanoi, a challenge problem for long-horizon humanoid skill composition that requires a robot to repeatedly sequence pickup, locomotion, and placement skills to rearrange stacked boxes in simulation and on hardware. This symbolically simple task exposes a weakness in a common modular humanoid architecture, where reusable high-level skills are learned on top of a shared, task-agnostic whole-body controller (WBC). While such a WBC provides a unified low-level interface for skill composition, it may not be sufficiently hardened to execute the full collection of learned skills under domain randomization and long-horizon closed-loop execution. We compare strategies for addressing this issue, including skill-specific WBC fine-tuning, residual low-level adaptation, and task-driven data aggregation that expands the shared-WBC training distribution with closed-loop trajectories induced by learned skills while preserving its original tracking objective. In our evaluated system, the shared-WBC approach achieves the strongest long-horizon robustness. A direct transition-smoothing intervention further shows that low-level controller handoffs account for a substantial part of the composition loss observed with non-shared controllers. Project page: https://osudrl.github.io/Humanoid Hanoi/
Sources
- HumanPlus: Humanoid Shadowing and Imitation from Humans
- VIRAL: Visual Sim-to-Real at Scale for Humanoid Loco-Manipulation
- Multi-contact MPC for Dynamic Loco-manipulation on Humanoid Robots
- Proximal Policy Optimization Algorithms
- Residual Policy Learning
- WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts
- ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning
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