Affordance-Aware Interactive Decision-Making and Execution for Ambiguous Instructions

arXiv:2602.05273 · cs.RO · Submitted 2026-02-05 · Read on arXiv

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Introduction to the show: ident: Robotics Radio. Generated commentary on the latest robotics and control papers.

Rosa: Today's paper: "Affordance-Aware Interactive Decision-Making and Execution for Ambiguous Instructions".

Dev: The gist The AIDE framework enables robots to explore and act in unfamiliar environments under ambiguous human instructions by interactively identifying task-relevant objects,

Rosa: First, who's behind it and why it matters.

Paper summary: Rosa: So we're looking at this paper called "Affordance-Aware Interactive Decision-Making and Execution for Ambiguous Instructions". Basically, it tackles how robots can explore and act in places they don't know when the human instructions are vague, like saying "I'm thirsty".

Dev: Right. It points out that current vision language model based methods struggle because their reasoning isn't efficient and they don't interact with the environment enough, which makes real time task planning and execution really difficult.

Taro: So the core idea seems to be giving the robot a way to figure out what things are needed by actively looking around and figuring out what tools can do for that vague instruction.

Rosa: Exactly. They propose this framework called AIDE, which is a dual stream system that mixes interactive exploration with vision language reasoning, trying to mirror how humans think when they're trying to figure something out on the fly.

Dev: It separates the decision making into two streams: Multi-Stage Inference for those key decisions and Accelerated Decision-Making for the actual continuous execution of tasks.

Taro: So, this means if a task is new or if the execution stream hits a snag, you switch over to that first stream to get a solid plan before going back into action.

Rosa: Right. The goal is zero shot affordance analysis and interpreting those ambiguous instructions by letting the robot figure out what objects are relevant on its own.

Dev: And they achieve this by using a specific set of components, like a Multimodal Chain of Thought module for grounding, an Instruction-Tool Relationship Space to build associations, and an Efficient Retrieval Scheme for matching those needs to what's in the scene.

Taro: I see them building that relationship space by scoring tools over different dimensions—like appearance and functional traits—to get these affordance vectors, which they then cluster into instruction tool, instruction instruction, and tool tool relationships.

Rosa: And that sounds like they are trying to capture the actual physical properties of objects so the robot knows what it can use for what purpose in a given situation.

Dev: They use GPT-five for multimodal reasoning combined with a grounding submodule using YOLO-World and SAM2, which is used to get those localization and segmentation results <ref:2602.05273#pg2>.

Taro: It’s interesting that they are cross verifying the GPT-five output with the SAM2 segmentation model because that apparently improves the segmentation performance in their experiments <ref:2602.05273#pg2>.

Rosa: That leads into how they handle things when it gets tricky, like when a tool is far away or hard to see, which is where their Interaction Exploration Policy comes in.

Dev: That policy localizes a rectangular region likely containing the tool so the robot knows where to look next if the required object isn't right there in plain sight.

Taro: So they are combining that exploration policy with the accelerated decision making stream to keep things moving even when the robot has to search for something.

Rosa: The results they showed are pretty strong, claiming over eighty percent task planning success rate and more than ninety five percent closed loop continuous execution accuracy at ten Hertz in simulation and real world settings.

Dev: That's a solid metric for real time performance, showing it can handle the complexity of these open scenarios better than existing vision language model based methods.

Taro: It also noted that AIDE showed over sixty percent success rates on tool absent scenes compared to other baselines, which suggests good exploration capability.

Rosa: So, in a nutshell, this paper "Affordance-Aware Interactive Decision-Making and Execution for Ambiguous Instructions" gives us a dual stream framework that uses interactive exploration to help robots figure out what tools are needed for vague instructions by combining reasoning streams for planning and execution.

Dev: And it suggests that by focusing on the physical affordances of objects, like handles or bodies, robots can handle ambiguous situations much more robustly than just relying on pure vision language models.

Taro: It means future work could focus on pushing that interactive exploration policy even further in truly messy real world environments where things get unpredictable.

Rosa: That's what it points to. The next step is testing this framework when the robot isn't just in a simulation, but actually out there doing complex, uncertain tasks.

Conclusion: Rosa: So, we've seen how this framework works for robots figuring out what tools to use when instructions are vague, and now we’re looking at how they wrap things up with this paper, "Affordance-Aware Interactive Decision-Making and Execution for Ambiguous Instructions."

Dev: Yeah, the title itself really highlights that it’s not just about picking a tool; it's about being interactive and aware of what the object affords.

Taro: It seems like they're using this dual stream—the decision making stream and the execution stream—to make sure that when things get weird, like the world misbehaves, there’s a plan ready to go.

Rosa: Exactly. They're showing how this system lets the robot explore on its own while still following vague human commands, which is something we struggle with outside of perfect simulations.

Dev: The authors are really emphasizing that they managed to get this closed-loop planning working at ten Hertz, which is a decent speed for real time control.

Taro: It’s about moving from just having a static plan to actually doing the stuff in real time while constantly updating what you see.

Rosa: So, what does this mean for the robot that can't just follow step-by-step commands? It means it can handle ambiguity better in messy situations.

Dev: And it’s important because if a robot gets stuck because the instruction was a bit weird, this method gives it a chance to re-evaluate its options on the fly.

Taro: It suggests that for real world autonomy, we need these kinds of mechanisms that blend deep reasoning with constant environmental feedback loops.

Rosa: That leads us into how robust this framework is when we look at the actual numbers, and what it means for deployment outside a controlled setting.

Department of Automation, Tsinghua University Department of Automation, Tsinghua University Shanghai Artificial Intelligence Laboratory Institute for Interdisciplinary Information Sciences, Tsinghua University Computer Science and Engineering Department Chinese University of Hong Kong

cs.RO

Submitted: 2026-02-05

Updated: 2026-10-15

Comments: 8 pages, 4 figures, 5 tables

License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/

Importance score: 90/100

The gist: The gist The AIDE framework enables robots to explore and act in unfamiliar environments under ambiguous human instructions by interactively identifying task-relevant objects, which addresses

Key concepts

Multi-Stage Inference (MSI)
This is the decision-making stream of AIDE. It is used when a task is new or if the execution stream fails. MSI analyzes the situation once to produce a task planning result, which is then stored for later use by the execution stream.
Accelerated Decision-Making (ADM)
This is the execution stream that handles real-time actions. ADM continuously performs task planning and updates the scene through robot interaction. It allows the robot to execute tasks in a closed loop, making decisions quickly based on new environmental information.
Affordance Analysis
This process involves scoring potential tools against an instruction across many dimensions, capturing both their physical appearance and how they can be used functionally. This creates 'affordance vectors' that help the system understand what objects are suitable for a given goal.
Instruction-Tool Relationship Space
This is a space where the framework stores associations between instructions (like 'I want to drink water') and specific tools or objects. It is built by analyzing how instructions relate to object affordances, guiding the system's ability to select the correct tool.

Terminology

Summary

The gist The AIDE framework enables robots to explore and act in unfamiliar environments under ambiguous human instructions by interactively identifying task-relevant objects, which addresses challenges in efficient reasoning and environmental interaction for existing vision-language model (VLM)-based methods.

How it works

AIDE is a dual-stream framework that integrates interactive exploration with vision-language reasoning, where Multi-Stage Inference (MSI) serves as the decision-making stream and Accelerated Decision-Making (ADM) as the execution stream, enabling zero-shot affordance analysis and interpretation of ambiguous instructions <ref:2602.05273#pg2> The MSI stream is invoked once for key decision-making when the task is novel or ADM fails to identify any valid tool-related object in the updated scene (by applying a threshold based on the detection confidence produced and similarity matching), producing the task planning result stored for subsequent ADM retrieval <ref:2602.05273#pg4> The ADM stream enables closed-loop, real-time task execution by continuously performing task planning and updating the scene through robot interaction <ref:2602.05273#pg5>

Key Components and Processes

The framework consists of four key parts:

  1. Multimodal Chain-of-Thought (CoT) Module: This module jointly leverages GPT-5’s multimodal reasoning capability and the grounding submodule’s localization ability to produce the task grounding result, including labels, images and locations for the required tool and its critical parts <ref:2602.05273#pg4>

  2. Instruction-Tool Relationship Space: This space establishes task-tool associations to guide analysis of critical object affordances through content construction based on the MMCoT and relationship construction derived from affordance analysis <ref:2602.05273#pg5>

  3. Efficient Retrieval Scheme (ERS): The ERS performs efficient matching between the input and retrieved candidate task planning results obtained via affordance-based retrieval from the Instruction-Tool Relationship Space, outputting either a complete task grounding result or retrieved candidate task planning results <ref:2602.05273#pg5>

  4. Interaction Exploration Policy: This policy localizes a rectangular region likely containing the tool to support subsequent approach and execution when the required tool is distant, occluded, or barely visible in complex scenes <ref:2602.05273#pg5>

Affordance Analysis and Decision Making

The Instruction-Tool Relationship Space is built through two key processes: content construction based on the MMCoT and the Exploration Policy, and relationship construction derived from affordance analysis <ref:2602.05273#pg5> For relationship construction, GPT-5 performs affordance scoring over X dimensions for each instruction and a randomly sampled tool image to yield X-dimensional affordance vectors, which are then clustered to induce many-to-many instruction-tool, instruction-instruction, and tool-tool relationships <ref:2602.05273#pg5> The 19 dimensions used for scoring capture key appearance and functional traits of tools <ref:2602.05273#pg5>

Performance and Validation

AIDE achieves a task-level decision frequency of 10 Hz and over 80% accuracy across 400 test samples, surpassing state-of-the-art task planning methods <ref:2602.05273#pg5> The framework demonstrates superior exploration capability, exceeding 60% success rates on tool-absent scenes compared to other baselines <ref:2602.05273#pg5> Furthermore, AIDE achieves nearly 10 Hz closed-loop planning by combining affordance analysis with the interactive exploration policy <ref:2602.05273#pg5> Real-world experiments show over 95% success on valid frames across six novel tasks, highlighting the framework’s closed-loop robustness in real-world settings <ref:2602.05273#pg5>

Error Mitigation Strategies

AIDE employs dedicated mitigation strategies for each type of error; for planning-level errors arising from GPT-5 hallucinations, AIDE incorporates human-in-the-loop interactions, including tool reselection and further exploration <ref:2602.05273#pg5> For perception-level errors caused by visual degradation, the system relies on the fact that such errors account for only 0.3-3.9% of valid frames and do not impact overall task completion <ref:2602.05273#pg5> The cross-verification between GPT5 and the segmentation model SAM2 significantly improves SAM2’s segmentation performance in the experimental setting <ref:2602.05273#pg5>

Conclusion

AIDE represents a substantial advancement in robot task planning, facilitating future research on efficiently handling ambiguous instructions in complex and dynamic environments <ref:2602.05273#pg5> The framework successfully combines MSI and ADM to ensure efficient and reliable tool selection <ref:2602.05273#pg5>.

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Affordance-Aware Interactive Decision-Making and Execution for Ambiguous Instructions

Hengxuan Xu1,2,∗ Fengbo Lan1,2,∗ Zhixin Zhao1 Shengjie Wang3 Mengqiao Liu1 Jieqian Sun1 Yu Cheng4† Tao Zhang1†

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I want to drink water. tool kind critical parts instruction Unseen Region Detection Generated Real Augmentation Scene Dataset I want to chop bones. Instruction Dataset Relationship Space with Affordance unseen region mug body(functional region) handle(operational region) ●: mug's handle ●: mug's body Task Planning: How to complete the instruction in the scene? Task Grounding Result Efficient Retrieval Scheme (ERS) Relationship Space I want to drink water. I want to enjoy hot beverages. Invisible Exploration No Exploration Exploration Policy: Multi-Stage Inference (MSI): Accelerated Decision-Making (ADM)

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or optimization-based methods [Sutton and Barto, 2018; Toussaint, 2015] the advent of machine learning [Ichter et al., 2020; Xie et al., 2023] has reshaping this domain. The introduction of Visual Language Action (VLA) methods [Kim et al., 2024; Wen et al., 2025] has further shifted the focus toward end-toend task execution

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Task Planning: How to complete the instruction in the scene? Task Grounding Result Efficient Retrieval Scheme (ERS) Relationship Space I want to drink water. I want to enjoy hot beverages. invisible exploration No Exploration Exploration Policy: Multi-Stage Inference (MSI): Accelerated Decision-Making (ADM)

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slow, limiting the applicability of VLMs to real-world task planning and execution To address these challenges, we propose AIDE, a novel vision-language task planning framework featuring a crosscoupled dual-stream mechanism for reasoning and decisionmaking (Figure 2) AIDE provides an efficient closed-loop planning approach based on interactive exploration <ref:2602.05273#pg5>

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Method Qwen3-Next-80B Llama3-70B GPT-5 Magma-8B Robopoint wentao yuan/robopoint v1 vicuna v1.5-13b 13B SAM2 facebook/sam2.1-hiera large 856M MobileCLIP apple/MobileCLIP-B-LT 599M yolov8x-worldv2 yolov8l-worldv2

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AIDE (w/o ADM) and AIDE (w/o MSI) represent AIDE variants that rely solely on the designed MSI and ADM, respectively, while AIDE (Full) represents the complete framework comprising both MSI and ADM Table 1: Zero-shot performance comparison on G-Dataset R-Dataset

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Table 1: Zero-shot performance comparison on G-Dataset R-Dataset AIDE (w/o ADM) 90.5 6.5 1.0 0.5 0.0 0.05

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Table 2: Ablation study on different components of AIDE AIDE (w/o MSI) - - - -

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Figure 8: Definition of the affordance scoring dimensions, encompassing both the appearance and functional traits of tools.

Improvements for AI systems

  1. Bold header: Enhanced Ambiguous Instruction Understanding via Affordance-Aware Reasoning. This improved system can perform zero-shot affordance analysis and interpretation of ambiguous instructions by projecting results into the Instruction-Tool Relationship Space, enabling a sufficient cross-modal understanding of the input instruction.

  2. Bold header: Robust Real-Time Closed-Loop Execution via Dual Stream Architecture. The system can achieve a closed loop, 10Hz Real-Time Task Execution and Input Update by alternating between the Multi-Stage Inference (MSI) stream for key decision-making and the Accelerated Decision-Making (ADM) stream for execution.

  3. Bold header: Adaptive Interaction Strategy in Open Environments. The system can handle scenarios where tools are not directly visible by employing interactive exploration, specifically utilizing visible exploration when objects are detectable but distant, and invisible exploration to find unseen regions when the tool is occluded or undetected by YOLO-World.

  4. Bold header: Mitigation of LLM Hallucinations through Principled Filtering. The system can reduce errors arising from GPT-5 reasoning by employing a principled pipeline to filter task planning results, mitigating hallucinations through human interaction for tool re-identification and further exploration.

  5. Bold header: High Efficiency in Tool Selection via Affordance Retrieval. The system can ensure reliable tool selection by performing an affordance-based depth-first search (DFS) over clusters in the relationship space until selecting an instruction whose affordance vector lies within a Euclidean distance c of the input.

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