Test-Time Compute Games

arXiv:2601.21839 · cs.CY, cs.AI, cs.GT, cs.LG · Submitted 2026-01-29 · Read on arXiv

cs.CY, cs.AI, cs.GT, cs.LG

Submitted: 2026-01-29

Updated: 2026-10-18

Comments: NeurIPS 2026

License: http://creativecommons.org/licenses/by/4.0/

The gist: Test-time compute has emerged as a promising strategy to enhance the reasoning abilities of large language models (LLMs).

Terminology

Abstract

Test-time compute has emerged as a promising strategy to enhance the reasoning abilities of large language models (LLMs). However, this strategy has in turn increased how much users pay cloud-based providers offering LLM-as-a-service, since providers charge users for the amount of test-time compute they use to generate an output. In our work, we show that the market of LLM-as-a-service is socially inefficient: providers have a financial incentive to increase the amount of test-time compute, even if this increase contributes little to the quality of the outputs. To address this inefficiency, we introduce a reverse second-price auction mechanism where providers bid their offered price and (expected) quality for the opportunity to serve a user, and users pay proportionally to the marginal value generated by the winning provider relative to the second-highest bidder. To illustrate and complement our theoretical results, we conduct experiments with multiple instruct models from the Llama and Qwen families, as well as reasoning models distilled from DeepSeek-R1, on math and science benchmark datasets.

Related papers