Scalable Decision Making for Games of Imperfect Information
cs.LG, cs.AI
Submitted: 2025-11-10
Updated: 2026-10-04
Code: https://github.com/braathwaate/strategoevaluator
Project page: https://ataraxosai.github.io
Terminology
Sources
- Mastering Chess with a Transformer Model
- Proximal Policy Optimization Algorithms
- Spatial-Temporal Transformer Networks for Traffic Flow Forecasting
- General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess
- High entropy leads to symmetry-equivariant policies in Dec-POMDPs
- Layer Normalization
- Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings
- GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning
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