Multi-Agent Guided Policy Search for Non-Cooperative Dynamic Games

arXiv:2509.24226 · eess.SY, cs.SY · Submitted 2025-09-29 · Read on arXiv

eess.SY, cs.SY

Submitted: 2025-09-29

Updated: 2026-10-10

Comments: We found and fixed a notation error in Proposition 1 item 2, about the Jacobian of the guidance term. All main technical and experimental results are unchanged. This paper has been published by American Control Conference 2026. Please feel free to let us know if you have any suggestions to improve the work. Thank you very much!!

Code: https://github.com/qugechen/MA

License: http://creativecommons.org/licenses/by/4.0/

The gist: Multi-agent reinforcement learning (MARL) optimizes strategic interactions in non-cooperative dynamic games, where agents have misaligned objectives.

Terminology

Abstract

Multi-agent reinforcement learning (MARL) optimizes strategic interactions in non-cooperative dynamic games, where agents have misaligned objectives. However, data-driven methods such as multi-agent policy gradients (MA-PG) often suffer from instability and limit-cycle behaviors. Prior stabilization techniques typically rely on entropy-based exploration, which slows learning and increases variance. We propose a model-based approach that incorporates approximate priors into the reward function as regularization. In linear quadratic (LQ) games, we prove that such priors stabilize policy gradients and guarantee local exponential convergence to an approximate Nash equilibrium. We then extend this idea to infinite-horizon nonlinear games by introducing Multi-agent Guided Policy Search (MA-GPS), which constructs short-horizon local LQ approximations from trajectories of current policies to guide training. Experiments on nonlinear vehicle platooning and a six-player strategic basketball formation show that MA-GPS achieves faster convergence and more stable learning than existing MARL methods.

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