Multi-Agent Guided Policy Search for Non-Cooperative Dynamic Games
eess.SY, cs.SY
Submitted: 2025-09-29
Updated: 2026-10-10
Comments: We found and fixed a notation error in Proposition 1 item 2, about the Jacobian of the guidance term. All main technical and experimental results are unchanged. This paper has been published by American Control Conference 2026. Please feel free to let us know if you have any suggestions to improve the work. Thank you very much!!
Code: https://github.com/qugechen/MA
License: http://creativecommons.org/licenses/by/4.0/
The gist: Multi-agent reinforcement learning (MARL) optimizes strategic interactions in non-cooperative dynamic games, where agents have misaligned objectives.
Terminology
Abstract
Multi-agent reinforcement learning (MARL) optimizes strategic interactions in non-cooperative dynamic games, where agents have misaligned objectives. However, data-driven methods such as multi-agent policy gradients (MA-PG) often suffer from instability and limit-cycle behaviors. Prior stabilization techniques typically rely on entropy-based exploration, which slows learning and increases variance. We propose a model-based approach that incorporates approximate priors into the reward function as regularization. In linear quadratic (LQ) games, we prove that such priors stabilize policy gradients and guarantee local exponential convergence to an approximate Nash equilibrium. We then extend this idea to infinite-horizon nonlinear games by introducing Multi-agent Guided Policy Search (MA-GPS), which constructs short-horizon local LQ approximations from trajectories of current policies to guide training. Experiments on nonlinear vehicle platooning and a six-player strategic basketball formation show that MA-GPS achieves faster convergence and more stable learning than existing MARL methods.
Sources
- Multi-Agent Guided Policy Optimization
- Policy Optimization finds Nash Equilibrium in Regularized General-Sum LQ Games
- Reducing Overestimation Bias in Multi-Agent Domains Using Double Centralized Critics
- Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?
- A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games
- On Linear Quadratic Potential Games
- High-Dimensional Continuous Control Using Generalized Advantage Estimation
Related papers
- One Request, Multiple Experts: LLM Orchestrates Domain Specific Models via Adaptive Task Routing
- A Geometric Decision Procedure for STL Feasibility and Repair
- From Asymptotic to Designer-Assigned-Time Control: A Review of Stability Notions, Design Mechanisms, and Controller Architectures
- Battery Second Life: A Review of Experimental Studies
- Submodular Multi-Agent Policy Learning for Online Distributed Task Allocation in Open Multi-Agent Systems
- Policy-Level Recursive Self-Improvement for Embodied AI with a Criticality World Model