A Survey of Generative Categories and Techniques in Multimodal Generative Models

arXiv:2506.10016 · cs.MM, cs.AI, cs.CL · Submitted 2025-05-29 · Read on arXiv

cs.MM, cs.AI, cs.CL

Submitted: 2025-05-29

Updated: 2026-10-20

Comments: Revised version; corresponding author named

License: http://creativecommons.org/licenses/by/4.0/

The gist: Multimodal generative models (MGMs) have rapidly expanded beyond text generation to encompass images, music, video, human motion, and 3D objects.

Terminology

Abstract

Multimodal generative models (MGMs) have rapidly expanded beyond text generation to encompass images, music, video, human motion, and 3D objects. This survey categorises six primary text-conditioned generative modalities and examines how four techniques, namely self-supervised learning, mixture of experts, reinforcement learning from human feedback, and chain-of-thought prompting, are adapted across them, distinguishing shared mechanisms from experimentally supported benefits. We organise evaluation around faithfulness, compositionality, and robustness, and interpret evidence within each study's protocol. Selected within-study comparisons reported in the reviewed literature support four findings: preference gains need not improve text relevance, and reward optimisation can reduce within-prompt diversity; intermediate plans require tests of their realisation in final outputs; expert granularity changes the mechanism and its storage, computation, and runtime costs; and gains against an optimisation score need confirmation outside that scoring path. We further analyse trustworthiness risks, including bias, privacy leakage, and misuse of generated media, and examine the evidence for mitigation strategies.

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