Towards More Efficient, Robust, Instance-adaptive, and Generalizable Sequential Decision making
cs.LG
Submitted: 2025-04-12
Updated: 2026-09-30
Comments: Ph.D. Thesis
Code: https://github.com/ZhiyongWangWzy/ConLinUCB
License: http://creativecommons.org/licenses/by/4.0/
The gist: The primary goal of my Ph.D.
Terminology
Abstract
The primary goal of my Ph.D. study is to develop provably efficient and practical algorithms for data-driven sequential decision-making under uncertainty. My work focuses on reinforcement learning (RL), multi-armed bandits, and their applications, including recommendation systems, computer networks, video analytics, and large language models (LLMs). Sequential decision-making methods, such as bandits and RL, have demonstrated remarkable success - ranging from outperforming human players in complex games like Atari and Go to advancing robotics, recommendation systems, and fine-tuning LLMs. Despite these successes, many established algorithms rely on idealized models that can fail under model misspecifications or adversarial perturbations, particularly in settings where accurate prior knowledge of the underlying model class is unavailable or where malicious users operate within dynamic systems. These challenges are pervasive in real-world applications, where robust and adaptive solutions are critical. Furthermore, while worst-case guarantees provide theoretical reliability, they often fail to capture instance-dependent performance, which can lead to more efficient and practical solutions. Another key challenge lies in generalizing to new, unseen environments, a crucial requirement for deploying these methods in dynamic and unpredictable settings. To address these limitations, my research aims to develop more efficient, robust, instance-adaptive, and generalizable sequential decision-making algorithms for both reinforcement learning and bandits. Towards this end, I focus on developing more efficient, robust, instance-adaptive, and generalizable for both general reinforcement learning (RL) and bandits.
Sources
- Pessimistic Bootstrapping for Uncertainty-Driven Offline Reinforcement Learning
- Convolutional Neural Bandit for Visual-aware Recommendation
- A Tutorial on Meta-Reinforcement Learning
- Offline Multi-task Transfer RL with Representational Penalization
- Sample Complexity of Multi-task Reinforcement Learning
- Variance-Aware Sparse Linear Bandits
- Variance-Aware Regret Bounds for Stochastic Contextual Dueling Bandits
- RL$^2$: Fast Reinforcement Learning via Slow Reinforcement Learning
- Regret Bounds for Generalized Linear Bandits under Parameter Drift
- The Statistical Complexity of Interactive Decision Making
- Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning
- Powderworld: A Platform for Understanding Generalization via Rich Task Distributions
- A Sliding-Window Algorithm for Markov Decision Processes with Arbitrarily Changing Rewards and Transitions
- Batched Neural Bandits
- Federated Linear Dueling Bandits
- Offline Multitask Representation Learning for Reinforcement Learning
- Provably Efficient Reinforcement Learning with Linear Function Approximation
- Model-Based Reinforcement Learning for Atari
- Best-of-three-worlds Analysis for Linear Bandits with Follow-the-regularized-leader Algorithm
- Meta-Prompt Optimization for LLM-Based Sequential Decision Making
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