CF-Splat: Closed-Form Triangle Splatting with Mesh Priors
CF-Splat introduces a closed-form triangle-splatting framework for estimating scene appearance over a known mesh. It reformulates the problem as a global linear least-squares (LLS) problem instead of iterative optimization, significantly reducing computation time and GPU memory. This method achieves high novel-view synthesis quality while being much faster than state-of-the-art methods.